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In terms of appearance, this room is a long vertical shaft of mostly organic material. It also connects indirectly to Brinstar's Map Computer and the area's only Missile Charge. It connects directly to a Save Room, the room where the Early Super Missiles technique can be performed, and the Dachora's room. During her mission, this room serves as a main hub for her exploration of Brinstar.
![super metroid randomizer water rooms super metroid randomizer water rooms](https://i.ytimg.com/vi/q6MkrsoYN5Q/maxresdefault.jpg)
It is not the first room Samus visits in Brinstar as a whole, given that she revisits the first three rooms of "old Brinstar" before coming here. This serves as the entrance to the main area of Brinstar, and in particular the green jungle region. The "Green Brinstar Main Shaft" is a room in Brinstar. Using a Power Bomb will destroy two rows of tiles on the overhang and expose a shaft, which Samus can ascend with a well-timed Shinespark to reach a previously inaccessible corridor. If Samus returns to the room after she is attacked by Space Pirates, it will now be populated by Skrees and Zoomers. A Missile Tank can now be found here, as well as a second Eye scanner (after that found in Corridor No. The shaft that connected to the rest of Brinstar from here is no longer accessible and has been replaced by a solid wall. It retains its general appearance from Metroid, but with a darker blue hue, and it adds three Koma heads to the room: one in the ceiling and on the entrance ledge, and then one behind the overhang. In Super Metroid, the room has become desolate since the Zero Mission, and does not need to be entered to advance the mission. It previously appeared in Metroid and Metroid: Zero Mission as the third room of those games. The "overhang corridor" is a room in Brinstar.
![super metroid randomizer water rooms super metroid randomizer water rooms](https://i.ytimg.com/vi/kGQ5su8rVWc/maxresdefault.jpg)
Samus needs them in order to access the overhang corridor.Ī screenshot of this room is featured in Volumes 3 and 7 of the Metroid Dread Report, in the section about the Chozo (Vol. A Chozo Statue is found in the left corner of the room, holding the first Missile Tank of the game. It is a simple, small chamber made entirely of metal bricks, blocks and pipes, with a rocky blue wall in the background. It did not exist in the original Metroid or in Zero Mission. The " Missile chamber" is a small room on the bottom left of the Fake Block shaft. Through here is a door to a small room with a Chozo Statue holding the game's first Missile Tank. There is now an overhang to the left with a crevice underneath that Samus can fit through with the Morph Ball. There are two Koma heads in the shaft as well, and there appear to be pipes and bricks in the walls of the room. The two fake platforms below are retained, but the room is much shorter and the door to Kraid's Lair is no longer accessible. Samus can crouch and shoot to break all of the Fake Blocks in the platform, without using the Wave Beam. Two Zoomers are present if Samus returns here after being detected by the Eye scanners in the adjacent rooms. It has become desolate in the years since the Zero Mission, and is empty when Samus first arrives. In Super Metroid, the room retains its general appearance from Metroid, but adds two Koma heads to each side of the long platform above the floor. It previously appeared in Metroid and Metroid: Zero Mission as the second room of those games. The "Fake Block shaft" is a room in Brinstar.
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SUPER METROID RANDOMIZER WATER ROOMS SERIES
In Super Metroid, a working elevator was placed sometime during the events of the Metroid Prime series or SR-388 incident. It previously appeared in Metroid and Metroid: Zero Mission as the first room of those games.